Skip to main content

Week 3 - Robotics + Art

Reaching back to the Renaissance, industrialization has helped the arts thrive. As explained in Vesna's lecture videos, the printing press and the movable type revolutionized the way information could be distributed. As a result, mass production of books and newspapers was effortless, causing a rapid distribution of knowledge. Marshall McLuhan compares this past breakthrough to our current progress with information technology and predicted the world wide web. He analyzed the effect of mass media and how this level of communication allows for a village-like mindset throughout the entire world with the creation of global economy and culture.

From: myhomegadgets.com

Industrialization facilitates the accessibility of technology in order to quickly spread ideas and art. With websites like DeviantArt and Etsy, people from all over the world are able to share and sell their work. However, concerns are raised that this mass reproduction destroys the "uniqueness and authenticity" of the art, as argued by Walter Benjamin. I disagree with this claim as industrialization allows more people to enjoy the artist's work. Even many copies are distributed, it does not ruin the authenticity of the original art. Technological advancements would even make room for new potential artistic innovation, especially within the field of artificial intelligence.

Currently, computers lack the capability to solve ill-defined problems. They do excel in performing tasks that necessitates precision, but our human brains are shown to provide better accuracy with tasks such as natural language processing, as explained by Hopfield. A neural network is a framework designed after a human nervous system as it includes layers of interconnected nodes as processing units that sum up a nonlinear function.

Neural network model
From: extremetech.com

Dayhoff elaborates that as this data model gets exposed to more information, the network can be correspondingly adjusted with its weighted relationships in a process called "training". Hopefully, we could build on this structure with machine learning to one day reach a point where we could have fluid every-day conversations with our customizable operating systems. This is exemplified in the movie Her.



Future expansion in this field will definitely be based around improving the user experience and making these advancements readily available to the public. Industrialization allows artists to have this large audience to enjoy their work. Overall, I believe that society would continue to embrace future technological developments and its integration into different art forms.



Sources

Artificial neural networks are changing the world. What are they?, 12 Oct. 2015. ExtremeTech, www.extremetech.com/wp-content/uploads/2015/07/NeuralNetwork.png. Accessed 23 Apr. 2017.

Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. London: Penguin, 2008. Print.

Dayhoff, J. E. and J. M. DeLeo. “Artificial neural networks.” Cancer, vol. 91, no.S8, 15 Apr. 2001, pp. 1615-1635. Wiley Online Library, 17 April 2001. doi:10.1002/1097-0142(20010415)91:8+<1615::AID-CNCR1175>3.0.CO;2-L.


Global internet users rise 300 mn to 3.2 bn in 2015. Feb. 2016. MyHomeGadgets, www.myhomegadgets.com/wp-content/uploads/2016/02/Internet-users.jpg. Accessed 23 Apr. 2017.

"Her - Official Trailer (HD) Joaquin Phoenix, Amy Adams." Online video clip. Youtube, uploaded by JoBlo Movie Trailers, 7 Aug 2014, www.youtube.com/watch?v=WzV6mXIOVl4.

Hopfield, J.J. "Artificial neural networks." IEEE Circuits and Devices Magazine, Sept. 1988. IEEE Xplore, doi:10.1109/101.8118.

"Robotics pt1." Online video clip. Youtube, uploaded by Victoria Vesna, 15 Apr. 2012, www.youtube.com/watch?v=cRw9_v6w0ew.

"Robotics pt3." Online video clip. Youtube, uploaded by uconlineprogram, 16 Apr. 2012, www.youtube.com/watch?v=wkP7oSZVkbg.






Comments

Popular posts from this blog

Week 9 - Space + Art

In this week's lecture, we focused on space exploration and how our endeavors has inspired works of fiction and various art. Contemporary space-age development really started after WW2 during the Cold War. When the Spudnik satellite was hurled into orbit by the Russians in 1957, the famous "space race" was kicked off between the US and the Soviet Union. NASA was even created in effort to invest more research in a competing military space program, along with more funding towards scientific education (uconlineprogram). This tense competition resulted in a stream of scientific achievements, leading up to placing a man on the moon in 1969. (NASA) Neil Armstrong during the moonwalk, working at an equipment storage area ( NASA ) From the 50s on during this time, many science-fiction TV shows were released that influence pop culture on space, such as Planet Stories , Jetsons , and Star Trek (uconlineprogram). The creators of these shows popularized scientific concepts suc...

Event 1: Linda Weintraub Lecture

I went to Linda Weintraub's Lecture at the Broad Art Center on April 18th. Throughout her presentation, Weintraub explored various contemporary arts dealing with eco-materialism. One particular project that stood out to me was Daniel Steegmann Mangrane's "Phantom". Using Oculus Rift technology, he was able to create a virtual reality environment of, what I later found out, the Brazilian Mata Atlántica rain forest. With his collaboration with ScanLAB Projects, there was an effective communication between "literary intellectuals" and the "scientists", a real life example of the third culture forming that Snow theorized and Vesna elaborated upon in her article. Oculus headset in use in empty room Snapshot of the wearer perspective With this technology, Weintraub explained that there was no orthodox "frame" to separate the artwork from the surroundings. This harmonized with her lecture's overarching theme of connecting one'...

Event 3: Final Review

The following will be an outline of my study plan for this course in the next three weeks, per Professor Vesna's instructions for this event. (WikiHow) <http://www.wikihow.com/images/c/c3/Avoid-Distractions-While-Studying-Step-22.jpg> Week 9 Monday, May 29 Do Week 9 viewings/notes Intro, Powers of 10, Lecture Part 1 - intro, Lecture Part 1, Part 2, Part 3 Tuesday, May 30 Finish Week 9 viewings/notes Lecture Part 4, Part 5, Part 6 Do Week 9 readings Coded Utopia: Makrolab,  Arctic Perspectives,  Leonardo Space Arts,  Powers of Ten Blog Look over additional resources Wednesday, May 31 Write up Week 9: Space + Art Blog Thursday, June 1 Brainstorm/choose final paper topic Friday, June 2 Find scholarly research (10 references, 2 sources) create citations/sources Saturday, June 3 Visit Fowler Museum Exhibit: African Print: Taste, Globalization & Style Visit Hammer Museum Exhibi...